  | 
      
      	
    
      | Appointment:  | 
      specifying conditional defeats the purpose   
		  			when you simulate a shot   
		  			for tactical command 
		  			team sports.
	   | 
       
    
      | Feature:  | 
     
    
    
    	
    		- definition of the  conditional defeat of the player,,
 
    		- determination of the  уlevel of conditional defeat  of the player
  
				in body parts by importance
    		 - definition of the conditional defeat of the player 
 
				in a tight group  of players, 
			- elimination of defeat players when the reflected beam 
 
				from walls, floor, ceiling, puddle, ice, snow,  
				windows, wet asphalt, road after rain, 
				painted surfaces, doors,   
				surfaces of vehicles and equipment, 
				reflective parts of equipment, etc.  
			- indication of the player's conditional defeat in case of 
 
    		 	contamination on clothes when overcoming the crossed ,  
    		 	terrain, crawling on soil, moving in a secretive position, finding, 
    		 	shelter or difficult weather conditions, 
			 - determination of the  distance to the target of conditional defeat,
  
   			- accurate  definition of the conditional hitting the target 
 
				on a double signal - from the weapon simulator in player 1  
				and from a notional target for player 2.  
    		- work onshort and long distances,,
  
			- invisibility to the observer,
  
			- Eye safety  - work with or without conventional safety helmets
 
    	 
     | 
     
     
      | Range | up to 1000 m. | 
     
     
      |  Number of players | up to 50 people. | 
     
    
    	| Structure: | 
    	- opto-electronic block on simulator weapons, 
						 - opto-electronic component on the player, 
						 - communication unit, 
						 - data processing server, 
						 - control program. 
		 | 
     
	
      | The probability of successful implementation of the project is 75%. | 
     
		   
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