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Appointment: |
specifying conditional defeats the purpose
when you simulate a shot
for tactical command
team sports.
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Feature: |
- definition of the conditional defeat of the player,,
- determination of the уlevel of conditional defeat of the player
in body parts by importance
- definition of the conditional defeat of the player
in a tight group of players,
- elimination of defeat players when the reflected beam
from walls, floor, ceiling, puddle, ice, snow,
windows, wet asphalt, road after rain,
painted surfaces, doors,
surfaces of vehicles and equipment,
reflective parts of equipment, etc.
- indication of the player's conditional defeat in case of
contamination on clothes when overcoming the crossed ,
terrain, crawling on soil, moving in a secretive position, finding,
shelter or difficult weather conditions,
- determination of the distance to the target of conditional defeat,
- accurate definition of the conditional hitting the target
on a double signal - from the weapon simulator in player 1
and from a notional target for player 2.
- work onshort and long distances,,
- invisibility to the observer,
- Eye safety - work with or without conventional safety helmets
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Range | up to 1000 m. |
Number of players | up to 50 people. |
Structure: |
- opto-electronic block on simulator weapons,
- opto-electronic component on the player,
- communication unit,
- data processing server,
- control program.
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The probability of successful implementation of the project is 75%. |
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